Air Control!
PIV » Devlog
In general, Piv is much more in control in the air.
This update contains quick turns, higher max speed, higher acceleration, and a slower fall while in the air
The cost is it takes much longer to come to a stop by just letting go in the air than it does on the ground.
Additionally, a controller only lets you be going left, right, or neither, even when using a stick. A deadzone was added for quality of life.
Files
0.3.a1 10 MB
Apr 02, 2021
PIV
hard 1 bit platformer
Status | Prototype |
Author | Hannah Ava Sloan |
Genre | Platformer |
Accessibility | Color-blind friendly, High-contrast |
More posts
- Quick Turn JumpApr 23, 2021
- QOL GALOREApr 19, 2021
- Consecutive Jump HeightApr 11, 2021
- Long Jump!!Apr 11, 2021
- 1 Way SpikesApr 10, 2021
- Timer!Apr 08, 2021
- Collision ForgivenessApr 06, 2021
- Gamepad!Mar 29, 2021
- Jump BufferingMar 28, 2021